We have prepared this guide to help players enter and progress through the new biomes. As anyone with experience with the branching paths of Dead Cells may know, accessing all the available biomes in the game requires some planning and equipment, as opposed to speeding through to the Hand of the King as fast as possible. These new biomes, Fractured Shrines and Undying Shores, are slipstreamed into the existing game progression and must be conquered if players have aspirations of doing battle with Scarecrow, the new boss that is included with Fatal Falls. The premiere attraction of Fatal Falls is undoubtedly the two new biomes that players may find themselves pushing through during their runs. Existing fans and owners of the game have lots to be excited about as developer Motion Twin has continually provided post-launch support, including the recent release of the Fatal Falls DLC. As one of Shacknews’ Top Ten Games of 2018 (and my personal #1), it remains a must-play. This one sees the addition of three new levels, one of which amounts to a single room with a boss fight, and as ever each area is cleverly interconnected with the rest of the game’s now labyrinthine architecture.We can’t say enough about how delightful it is to spend time playing Dead Cells. It’s a process that manages to keep the game feeling eternally fresh, and Fatal Falls is only the second paid-for DLC since launch, even though it’s benefitted from dozens of free updates over that period. Or, alternatively, that they had activated long ago, but it just wasn’t available for your paltry level of boss cells. You’ll frequently see a mysterious door or piece of level furniture, only to find out days or months later that it had a purpose – just not one the developers had added yet. The game’s final distinction is the generosity and frequency of its updates, which regularly add everything from new levels and weapons to fresh monsters and features. Far from the artless hodgepodge of rooms, monsters, and dead ends that most procedural generation seems to throw up, Dead Cells’ levels are consistently surprising and delightful. Each new boss cell ratchets up the difficulty, not just in terms of the toughness of enemies but also in where you encounter them, and the lack of healing potions available to undo any mistakes you make along the way.Īnother important diversion from the run of the mill is the extraordinary success of its procedurally-generated levels, which manage to retain a distinct personality and sense of character despite being randomly assembled each time you play. It’s that last stage that takes time and committed players can easily spend hundreds of hours chasing elusive boss cells earned by defeating final boss The Hand of the King. Although it starts out with Metroidvania leanings, it only takes a handful of runs to unlock everything you need to see the whole game, the next step being to acquire the rest of its fabulously wide-ranging cornucopia of weapons, shields, and outfits – and the skills needed to use your growing and increasingly surreal arsenal effectively. Originally released in 2018, Dead Cells is a roguelike action platformer set in a beautifully drawn, side-scrolling 2D world. One of the best indie games of recent years gets another bite-sized expansion as its superb post-game support continues. Dead Cells: Fatal Falls – a welcome extra (pic: Motion Twin)
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